Colors of the handles.
// Simple script that creates a Magenta Slide Handle that // points to (0,0,0) nomatter where the target GameObject is located. @CustomEditor (Slide) class SliderHandleJS extends Editor { function OnSceneGUI () { Handles.color = Color.magenta; target.vectorPoint = Handles.Slider (target.vectorPoint, Vector3.zero - target.transform.position); if (GUI.changed) EditorUtility.SetDirty (target); } }
// Usage: Place this script on the Game Object you want to use the // editor-created slide handle. @script ExecuteInEditMode() var vectorPoint : Vector3 = Vector3(0,0,0); function Update() { Debug.Log("Looking at: " + vectorPoint); }