Draw a line from p1 to p2.
// Draw lines to the connected game objects that a script has. // if the target object doesnt have any game objects attached // then it draws a line from the object to 0,0,0. @CustomEditor (ConnectedObjects) class ConnectLineHandle extends Editor { function OnSceneGUI () { for(var i = 0; i < target.objs.Length; i++) if(target.objs[i]) Handles.DrawLine(target.transform.position, target.objs[i].transform.position); else Handles.DrawLine(target.transform.position, Vector3.zero); } }
//ConnectedObjects.js var objs : GameObject[] = null;