The object will not appear in the hierarchy.
// Creates 5 planes and hides them from the Hierarchy in the Editor. function Start() { for(var i : int = 0; i < 5; i++) { var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { int i = 0; while (i < 5) { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; i++; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: i as int = 0 while i < 5: createdGO as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane) createdGO.hideFlags = HideFlags.HideInHierarchy i++