i | Muscle index. |
Get the default maximum value of rotation for a muscle in degrees.
function Start() { var muscleName: String[] = HumanTrait.MuscleName; for (var i = 0; i < HumanTrait.MuscleCount; i++) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { string[] muscleName = HumanTrait.MuscleName; int i = 0; while (i < HumanTrait.MuscleCount) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); i++; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: muscleName as (string) = HumanTrait.MuscleName i as int = 0 while i < HumanTrait.MuscleCount: Debug.Log(((((muscleName[i] + ' min: ') + HumanTrait.GetMuscleDefaultMin(i)) + ' max: ') + HumanTrait.GetMuscleDefaultMax(i))) i++