Number of touches. Guaranteed not to change throughout the frame. (Read Only)
function Update () { if (Input.touchCount > 0) { print(Input.touchCount); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.touchCount > 0) print(Input.touchCount); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.touchCount > 0: print(Input.touchCount)