Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables).
// Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements function Update () { var acceleration:Vector3 = Vector3.zero; for (var i = 0; i < Input.accelerationEventCount; ++i) { var accEvent:AccelerationEvent = Input.GetAccelerationEvent(i); acceleration += accEvent.acceleration * accEvent.deltaTime; } print (acceleration); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; int i = 0; while (i < Input.accelerationEventCount) { AccelerationEvent accEvent = Input.GetAccelerationEvent(i); acceleration += accEvent.acceleration * accEvent.deltaTime; ++i; } print(acceleration); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: acceleration as Vector3 = Vector3.zero i as int = 0 while i < Input.accelerationEventCount: accEvent as AccelerationEvent = Input.GetAccelerationEvent(i) acceleration += (accEvent.acceleration * accEvent.deltaTime) ++i print(acceleration)