Returns true during the frame the user pressed down the virtual button identified by buttonName
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// Instantiates a projectile whenever the user hits the Fire1 Button. var projectile : GameObject; function Update () { if (Input.GetButtonDown ("Fire1")) { Instantiate (projectile, transform.position, transform.rotation); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public GameObject projectile; void Update() { if (Input.GetButtonDown("Fire1")) Instantiate(projectile, transform.position, transform.rotation) as GameObject; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public projectile as GameObject def Update() as void: if Input.GetButtonDown('Fire1'): (Instantiate(projectile, transform.position, transform.rotation) as GameObject)