Returns true during the frame the user releases the given mouse button.
// Detects clicks from the mouse and prints a message // depending on the click detected. function Update() { if(Input.GetMouseButtonUp(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButtonUp(1)) Debug.Log("Pressed right click."); if(Input.GetMouseButtonUp(2)) Debug.Log("Pressed middle click."); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetMouseButtonUp(0)) Debug.Log("Pressed left click."); if (Input.GetMouseButtonUp(1)) Debug.Log("Pressed right click."); if (Input.GetMouseButtonUp(2)) Debug.Log("Pressed middle click."); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetMouseButtonUp(0): Debug.Log('Pressed left click.') if Input.GetMouseButtonUp(1): Debug.Log('Pressed right click.') if Input.GetMouseButtonUp(2): Debug.Log('Pressed middle click.')