Keyframe.time
var time: float;
float time;
time as float
Description

The time of the keyframe.

In a 2D graph you could think of this as the x-value.

See Also: value.
	var curve : AnimationCurve = AnimationCurve.Linear (0, 0, 5, 5);
	// Extract the time from the first keyframe of a curve
	Debug.Log(curve[0].time);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
    void Example() {
        Debug.Log(curve[0].time);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public curve as AnimationCurve = AnimationCurve.Linear(0, 0, 5, 5)

	def Example() as void:
		Debug.Log(curve[0].time)