The value of the curve at keyframe.
var curve : AnimationCurve = AnimationCurve.Linear (0, 0, 5, 5); // Extract the value from the first keyframe of a curve Debug.Log(curve[0].value);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5); void Example() { Debug.Log(curve[0].value); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public curve as AnimationCurve = AnimationCurve.Linear(0, 0, 5, 5) def Example() as void: Debug.Log(curve[0].value)