LayerMask.LayerToName
static function LayerToName(layer: int): string;
static string LayerToName(int layer);
static def LayerToName(layer as int) as string
Description

Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tag Manager.

	// Prints the name of the layer 1

Debug.Log(LayerMask.LayerToName(1));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Debug.Log(LayerMask.LayerToName(1));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Debug.Log(LayerMask.LayerToName(1))