Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in the Tag Manager.
Debug.Log(LayerMask.NameToLayer("TransparentFX"));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { Debug.Log(LayerMask.NameToLayer("TransparentFX")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: Debug.Log(LayerMask.NameToLayer('TransparentFX'))