The strength of the flare.
// Increments the strenght of the Lensflare lf when the Transform tr // gets closer to the Lens flare var lf : LensFlare; var tr : Transform; function Update() { lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public LensFlare lf; public Transform tr; void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public lf as LensFlare public tr as Transform def Update() as void: lf.brightness = (1 / Vector3.Distance(lf.transform.position, tr.position))