The color of the flare.
// Changes the color of the LensFlare (on a gray scale) from black to white. // More white when tr gets near the LensFlare, and darker when the transform goes away. // Remember that the color works on elements that have adlight color enabled. var lf : LensFlare; var tr : Transform; function Update() { var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position); lf.color = Color(percentage, percentage, percentage); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public LensFlare lf; public Transform tr; void Update() { float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position); lf.color = new Color(percentage, percentage, percentage); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public lf as LensFlare public tr as Transform def Update() as void: percentage as float = (1 / Vector3.Distance(lf.transform.position, tr.position)) lf.color = Color(percentage, percentage, percentage)