Softness of directional light's soft shadows.
// make light's shadows very soft light.shadowSoftness = 8.0;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { light.shadowSoftness = 8.0F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: light.shadowSoftness = 8.0F