LightShadows.Hard
Description

Cast "hard" shadows (with no shadow filtering).

See Also: light component.
	// Set light to cast hard shadows

light.shadows = LightShadows.Hard;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        light.shadows = LightShadows.Hard;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		light.shadows = LightShadows.Hard