Cast "hard" shadows (with no shadow filtering).
// Set light to cast hard shadows light.shadows = LightShadows.Hard;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { light.shadows = LightShadows.Hard; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: light.shadows = LightShadows.Hard