LightShadows.Soft
Description

Cast "soft" shadows (with 4x PCF filtering).

See Also: light component.
	// Set light to cast 4x filtered soft shadows (disc)

light.shadows = LightShadows.Soft;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        light.shadows = LightShadows.Soft;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		light.shadows = LightShadows.Soft