The light is an area light. It affects only lightmaps and lightprobes.
// Make the light an area light light.type = LightType.Area;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { light.type = LightType.Area; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: light.type = LightType.Area