Mathf.CeilToInt
static function CeilToInt(f: float): int;
static int CeilToInt(float f);
static def CeilToInt(f as float) as int
Description

Returns the smallest integer greater to or equal to f.

	// Prints 10
	Debug.Log(Mathf.CeilToInt(10.0));
	// Prints 11
	Debug.Log(Mathf.CeilToInt(10.2));
	// Prints 11
	Debug.Log(Mathf.CeilToInt(10.7));
	// Prints -10
	Debug.Log(Mathf.CeilToInt(-10.0));
	// Prints -10
	Debug.Log(Mathf.CeilToInt(-10.2));
	// Prints -10
	Debug.Log(Mathf.CeilToInt(-10.7));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Debug.Log(Mathf.CeilToInt(10.0F));
        Debug.Log(Mathf.CeilToInt(10.2F));
        Debug.Log(Mathf.CeilToInt(10.7F));
        Debug.Log(Mathf.CeilToInt(-10.0F));
        Debug.Log(Mathf.CeilToInt(-10.2F));
        Debug.Log(Mathf.CeilToInt(-10.7F));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Debug.Log(Mathf.CeilToInt(10.0F))
		Debug.Log(Mathf.CeilToInt(10.2F))
		Debug.Log(Mathf.CeilToInt(10.7F))
		Debug.Log(Mathf.CeilToInt(-10.0F))
		Debug.Log(Mathf.CeilToInt(-10.2F))
		Debug.Log(Mathf.CeilToInt(-10.7F))