Returns f
rounded to the nearest integer.
// Prints 10 Debug.Log(Mathf.RoundToInt(10.0)); // Prints 10 Debug.Log(Mathf.RoundToInt(10.2)); // Prints 11 Debug.Log(Mathf.RoundToInt(10.7)); // Prints 10 Debug.Log(Mathf.RoundToInt(10.5)); // Prints 12 Debug.Log(Mathf.RoundToInt(11.5)); // Prints -10 Debug.Log(Mathf.RoundToInt(-10.0)); // Prints -10 Debug.Log(Mathf.RoundToInt(-10.2)); // Prints -11 Debug.Log(Mathf.RoundToInt(-10.7)); // Prints -10 Debug.Log(Mathf.RoundToInt(-10.5)); // Prints -12 Debug.Log(Mathf.RoundToInt(-11.5));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { Debug.Log(Mathf.RoundToInt(10.0F)); Debug.Log(Mathf.RoundToInt(10.2F)); Debug.Log(Mathf.RoundToInt(10.7F)); Debug.Log(Mathf.RoundToInt(10.5F)); Debug.Log(Mathf.RoundToInt(11.5F)); Debug.Log(Mathf.RoundToInt(-10.0F)); Debug.Log(Mathf.RoundToInt(-10.2F)); Debug.Log(Mathf.RoundToInt(-10.7F)); Debug.Log(Mathf.RoundToInt(-10.5F)); Debug.Log(Mathf.RoundToInt(-11.5F)); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: Debug.Log(Mathf.RoundToInt(10.0F)) Debug.Log(Mathf.RoundToInt(10.2F)) Debug.Log(Mathf.RoundToInt(10.7F)) Debug.Log(Mathf.RoundToInt(10.5F)) Debug.Log(Mathf.RoundToInt(11.5F)) Debug.Log(Mathf.RoundToInt(-10.0F)) Debug.Log(Mathf.RoundToInt(-10.2F)) Debug.Log(Mathf.RoundToInt(-10.7F)) Debug.Log(Mathf.RoundToInt(-10.5F)) Debug.Log(Mathf.RoundToInt(-11.5F))