Implement OnDrawGizmos if you want to draw gizmos that are also pickable and always drawn.
function OnDrawGizmos() { // Draw a yellow sphere at the transform's position Gizmos.color = Color.yellow; Gizmos.DrawSphere (transform.position, 1); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnDrawGizmos() { Gizmos.color = Color.yellow; Gizmos.DrawSphere(transform.position, 1); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnDrawGizmos() as void: Gizmos.color = Color.yellow Gizmos.DrawSphere(transform.position, 1)