Returns true if your peer type is server.
function OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: if Network.isServer: GUILayout.Label('Running as a server') elif Network.isClient: GUILayout.Label('Running as a client')