Set the proxy server password.
function Awake() { // Set custom proxy server address and password Network.proxyIP = "1.1.1.1"; Network.proxyPort = 1111; Network.proxyPassword = "secret"; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Awake() { Network.proxyIP = "1.1.1.1"; Network.proxyPort = 1111; Network.proxyPassword = "secret"; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Awake() as void: Network.proxyIP = '1.1.1.1' Network.proxyPort = 1111 Network.proxyPassword = 'secret'