Connect to the specified host (ip or domain name) and server port.
IP
address of the host. Either a dotted IP address or a domain name.
remotePort
, which specifies the port on the remote machine to connect to.
password
, which is an optional password for the server. The password has to match the Network.incomingPassword set on the server.function ConnectToServer () { Network.Connect("127.0.0.1", 25000); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void ConnectToServer() { Network.Connect("127.0.0.1", 25000); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def ConnectToServer() as void: Network.Connect('127.0.0.1', 25000)
This function is exactly like Network.Connect but can accept an array of IP addresses.
Connect to a server GUID. NAT punchthrough can only be performed this way.
Connect to the host represented by a HostData structure returned by the Master Server.