Find a network view based on a NetworkViewID.
// Print the names of the objects which have the view IDs given in the array function PrintNames(viewIDs : Array) { for (var ID : NetworkViewID in viewIDs) { Debug.Log("Finding "+ ID); var view : NetworkView = NetworkView.Find(ID); Debug.Log(view.observed.name); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void PrintNames(ArrayList viewIDs) { foreach (NetworkViewID ID in viewIDs) { Debug.Log("Finding " + ID); NetworkView view = NetworkView.Find(ID); Debug.Log(view.observed.name); } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def PrintNames(viewIDs as ArrayList) as void: for ID as NetworkViewID in viewIDs: Debug.Log(('Finding ' + ID)) view as NetworkView = NetworkView.Find(ID) Debug.Log(view.observed.name)