A random angular velocity modifier for new particles.
particleEmitter.rndAngularVelocity = 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { particleEmitter.rndAngularVelocity = 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: particleEmitter.rndAngularVelocity = 10