Returns the directory name component of the specified path string.
//Remember to import IO to make Path work. import System.IO; function Start () { //This will print "Path
ToA
File". Debug.Log(Path.GetDirectoryName("Path
ToA
File/foo.txt")); }
using System.IO; using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Debug.Log(Path.GetDirectoryName("Path
ToA
File/foo.txt")); } }
import System.IO import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Debug.Log(Path.GetDirectoryName('Path
ToA
File/foo.txt'))