Returns the file name, including the extension if any, of the specified path string.
//Remember to import IO to make Path work. import System.IO; function Start () { //This will print "foo.extension". Debug.Log(Path.GetFileName("Some
FileAt
foo.extension")); }
using System.IO; using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Debug.Log(Path.GetFileName("Some
FileAt
foo.extension")); } }
import System.IO import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Debug.Log(Path.GetFileName('Some
FileAt
foo.extension'))