The gravity applied to all rigid bodies in the scene.
Physics.gravity = Vector3(0, -1.0, 0);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: Physics.gravity = Vector3(0, -1.0F, 0)