The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.
Edit->Project Settings->Physics
inspector instead of from scripts.Physics.sleepAngularVelocity = 0.1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { Physics.sleepAngularVelocity = 0.1F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: Physics.sleepAngularVelocity = 0.1F