The default linear velocity, below which objects start going to sleep (default 0.15). Must be positive.
Edit->Project Settings->Physics
inspector instead of from scripts.Physics.sleepVelocity = 0.1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { Physics.sleepVelocity = 0.1F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: Physics.sleepVelocity = 0.1F