Physics.CheckCapsule
static function CheckCapsule(start: Vector3, end: Vector3, radius: float, layermask: int = DefaultRaycastLayers): bool;
Description

Returns true if there are any colliders overlapping the capsule defined by the axis going from start and end and having radius in world coordinates.

		// Given the start and end waypoints of a corridor, check if there is enough
	// room for an object of a certain width to pass through.
	function CorridorIsWideEnough(startPt: Vector3, endPt: Vector3, width: float) {
		return Physics.CheckCapsule(startPt, endPt, width);
	}