Returns the value corresponding to key
in the preference file if it exists.
defaultValue
.print (PlayerPrefs.GetInt("Player Score"));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(PlayerPrefs.GetInt("Player Score")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(PlayerPrefs.GetInt('Player Score'))