Returns the value corresponding to key
in the preference file if it exists.
defaultValue
.print (PlayerPrefs.GetString("Player Name"));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(PlayerPrefs.GetString("Player Name")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(PlayerPrefs.GetString('Player Name'))