Sets the value of the preference identified by key
.
PlayerPrefs.SetFloat("Player Score", 10.0);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { PlayerPrefs.SetFloat("Player Score", 10.0F); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: PlayerPrefs.SetFloat('Player Score', 10.0F)