Sets the value of the preference identified by key
.
PlayerPrefs.SetInt("Player Score", 10);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { PlayerPrefs.SetInt("Player Score", 10); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: PlayerPrefs.SetInt('Player Score', 10)