Sets profiler output file in built players.
function Start () { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; // writes to "mylog.log.data" Profiler.enabled = true; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; Profiler.enabled = true; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Profiler.logFile = 'mylog.log' Profiler.enableBinaryLog = true Profiler.enabled = true