Global anisotropic filtering mode.
// Disable all anisotropic filtering QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable