A texture size limit applied to all textures.
// Use half-size textures. QualitySettings.masterTextureLimit = 1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { QualitySettings.masterTextureLimit = 1; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: QualitySettings.masterTextureLimit = 1