The maximum number of pixel lights that should affect any object.
// Use at most one pixel light for every object QualitySettings.pixelLightCount = 1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { QualitySettings.pixelLightCount = 1; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: QualitySettings.pixelLightCount = 1