Quaternion.AngleAxis
static function AngleAxis(angle: float, axis: Vector3): Quaternion;
static Quaternion AngleAxis(float angle, Vector3 axis);
static def AngleAxis(angle as float, axis as Vector3) as Quaternion
Description

Creates a rotation which rotates angle degrees around axis.

	// Sets the transforms rotation to rotate 30 degrees around the y-axis
	transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.rotation = Quaternion.AngleAxis(30, Vector3.up)