Creates a rotation which rotates angle
degrees around axis
.
// Sets the transforms rotation to rotate 30 degrees around the y-axis transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: transform.rotation = Quaternion.AngleAxis(30, Vector3.up)