The dot product between two rotations.
print(Quaternion.Dot (transform.rotation, Quaternion.identity));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(Quaternion.Dot(transform.rotation, Quaternion.identity)); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(Quaternion.Dot(transform.rotation, Quaternion.identity))