Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
// A rotation 30 degrees around the y-axis var rotation = Quaternion.Euler(0, 30, 0);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(0, 30, 0); }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public rotation as Quaternion = Quaternion.Euler(0, 30, 0)
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
// A rotation 30 degrees around the y-axis var rotation = Quaternion.Euler(Vector3(0, 30, 0));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0)); }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public rotation as Quaternion = Quaternion.Euler(Vector3(0, 30, 0))