Returns a random point on the surface of a sphere with radius 1 (Read Only).
// Sets the rigidbody velocity to 10 and in a random direction. rigidbody.velocity = Random.onUnitSphere * 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.velocity = Random.onUnitSphere * 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.velocity = (Random.onUnitSphere * 10)