Sets the seed for the random number generator.
private var noiseValues: float[];function Start () { // If you comment out the following line, the sequence of random // values will be different each time you run. However, the sequence // will always be the same for any particular seed value. Random.seed = 42; noiseValues = new float[10]; for (var i = 0; i < noiseValues.Length; i++) { noiseValues[i] = Random.value; print(noiseValues[i]); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { private float[] noiseValues; void Start() { Random.seed = 42; noiseValues = new float[10]; int i = 0; while (i < noiseValues.Length) { noiseValues[i] = Random.value; print(noiseValues[i]); i++; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): private noiseValues as (float) def Start() as void: Random.seed = 42 noiseValues = array[of float](10) i as int = 0 while i < noiseValues.Length: noiseValues[i] = Random.value print(noiseValues[i]) i++