The fade speed of all flares in the scene.
RenderSettings.flareFadeSpeed = 0.5;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { RenderSettings.flareFadeSpeed = 0.5F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: RenderSettings.flareFadeSpeed = 0.5F