Renderer.bounds
var bounds: Bounds;
Bounds bounds;
bounds as Bounds
Description

The bounding volume of the renderer (Read Only).

This is the axis-aligned bounding box fully enclosing the object in world space.

Using bounds is convenient to make rough approximations about the object's location and its extents. For example, /renderer.bounds.center/ often is more precise "center of the object" than /transform.position/ - especially if the object is not symmetrical.

See also Mesh.bounds property that returns bounds of the mesh in local space.
	// Prints the left extreme point of the bounding volume on the x-axis
	print(renderer.bounds.min.x);
	// Prints the right extreme point of the bounding volume on the x-axis
	print(renderer.bounds.max.x);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(renderer.bounds.min.x);
        print(renderer.bounds.max.x);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(renderer.bounds.min.x)
		print(renderer.bounds.max.x)

Another example:
	// Draws a wireframe sphere in the scene view, fully enclosing
	// the object.

function OnDrawGizmosSelected () { // A sphere that fully encloses the bounding box var center = renderer.bounds.center; var radius = renderer.bounds.extents.magnitude; // Draw it Gizmos.color = Color.white; Gizmos.DrawWireSphere (center, radius); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnDrawGizmosSelected() {
        Vector3 center = renderer.bounds.center;
        float radius = renderer.bounds.extents.magnitude;
        Gizmos.color = Color.white;
        Gizmos.DrawWireSphere(center, radius);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnDrawGizmosSelected() as void:
		center as Vector3 = renderer.bounds.center
		radius as float = renderer.bounds.extents.magnitude
		Gizmos.color = Color.white
		Gizmos.DrawWireSphere(center, radius)

See Also: Bounds class, Mesh.bounds property.