RigidbodyInterpolation.Interpolate
Description

Interpolation will always lag a little bit behind but can be smoother than extrapolation.

See Also: Rigidbody.interpolation variable.
	rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		rigidbody.interpolation = RigidbodyInterpolation.Interpolate