In the Unity editor on Mac OS X.
if (Application.platform == RuntimePlatform.OSXEditor) Debug.Log("Do something special here!");
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { if (Application.platform == RuntimePlatform.OSXEditor) Debug.Log("Do something special here!"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: if Application.platform == RuntimePlatform.OSXEditor: Debug.Log('Do something special here!')