RuntimePlatform.WindowsEditor
Description

In the Unity editor on Windows.

See Also: Platform dependent Compilation.
	if (Application.platform == RuntimePlatform.WindowsEditor)
		Debug.Log("Do something special here!");
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        if (Application.platform == RuntimePlatform.WindowsEditor)
            Debug.Log("Do something special here!");
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		if Application.platform == RuntimePlatform.WindowsEditor:
			Debug.Log('Do something special here!')